FANDOM


<tr class=""><th scope="row" style="text-align:left; white-space:nowrap;padding-right:0.65em;">Publisher(s)</th> <td class="" style="line-height:1.3em;"> THQ</td></tr><tr class=""><th scope="row" style="text-align:left; white-space:nowrap;padding-right:0.65em;">Director(s)</th> <td class="" style="line-height:1.3em;"> Chris Viggers
(PS2, GC, Wii)
Marc Gomez (GBA)
Rob Buchanan
(Nintendo DS)</td></tr><tr class=""><th scope="row" style="text-align:left; white-space:nowrap;padding-right:0.65em;">Producer(s)</th> <td class="" style="line-height:1.3em;"> Team RocFISH
(PS2, GC, Wii)
Nick Hyman
Armando Soto (GBA)</td></tr><tr class=""><th scope="row" style="text-align:left; white-space:nowrap;padding-right:0.65em;">Designer(s)</th> <td class="" style="line-height:1.3em;"> Alex Johnson
Luke Nockles
Lynsey Graham
Paul Stockley
Jonathan Tainsh
Peter Theophilus
Mark Witts (PS2, GC, Wii)
Marc Gomez
Aric McGhee
Roger Oda (GBA)
Rob Buchanan
Michael Herbster
(Nintendo DS)</td></tr><tr class=""><th scope="row" style="text-align:left; white-space:nowrap;padding-right:0.65em;">Programmer(s)</th> <td class="" style="line-height:1.3em;"> Chris Allen
Chris Bell
Steve Bond
Alastair Graham
Nigel Higgs
Nathan Pritchard
Johnny Trainor
Alex Vokes
Matthew Waddilove
(PS2, GC, Wii)
Raymond L. Maple (GBA)
Larry Holdaway
(Nintendo DS)</td></tr><tr class=""><th scope="row" style="text-align:left; white-space:nowrap;padding-right:0.65em;">Artist(s)</th> <td class="" style="line-height:1.3em;"> Stephen Thomson
(PS2, GC, Wii)
Pablo Ruvalcaba
(GBA, Nintendo DS)
Luke Brookshier
(Nintendo DS)</td></tr><tr class=""><th scope="row" style="text-align:left; white-space:nowrap;padding-right:0.65em;">Writer(s)</th> <td class="" style="line-height:1.3em;"> Richard Boon
James Parker
Chris Bateman
Steven Banks</td></tr><tr class=""><th scope="row" style="text-align:left; white-space:nowrap;padding-right:0.65em;">Composer(s)</th> <td class="" style="line-height:1.3em;"> John Guscott
Matt Black
Todd Baker (PS2, GC, Wii)
Martin Schioeler
(GBA, Nintendo DS)</td></tr><tr class=""><th scope="row" style="text-align:left; white-space:nowrap;padding-right:0.65em;">Series</th> <td class="" style="line-height:1.3em;"> Script error</td></tr><tr class=""><th scope="row" style="text-align:left; white-space:nowrap;padding-right:0.65em;">Engine</th> <td class="" style="line-height:1.3em;"> Script error</td></tr><tr class=""><th scope="row" style="text-align:left; white-space:nowrap;padding-right:0.65em;">Platform(s)</th> <td class="" style="line-height:1.3em;"> PlayStation 2
Game Boy Advance
Nintendo DS
GameCube
Wii
Microsoft Windows</td></tr><tr class=""><th scope="row" style="text-align:left; white-space:nowrap;padding-right:0.65em;">Release</th> <td class="" style="line-height:1.3em;"> Microsoft Windows
Template:Vgrelease[1]
GC, GBA, & PS2
Template:VgreleaseTemplate:VgreleaseTemplate:VgreleaseTemplate:VgreleaseNintendo DS
Template:VgreleaseTemplate:VgreleaseTemplate:VgreleaseWii
Template:VgreleaseTemplate:VgreleaseTemplate:VgreleaseTemplate:Vgrelease</td></tr><tr class=""><th scope="row" style="text-align:left; white-space:nowrap;padding-right:0.65em;">Genre(s)</th> <td class="" style="line-height:1.3em;"> Platformer, action-adventure, racing, rail shooter</td></tr><tr class=""><th scope="row" style="text-align:left; white-space:nowrap;padding-right:0.65em;">Mode(s)</th> <td class="" style="line-height:1.3em;"> Single-player</td></tr><tr class=""><th scope="row" style="text-align:left; white-space:nowrap;padding-right:0.65em;">Cabinet</th> <td class="" style="line-height:1.3em;"> Script error</td></tr><tr class=""><th scope="row" style="text-align:left; white-space:nowrap;padding-right:0.65em;">Arcade system</th> <td class="" style="line-height:1.3em;"> Script error</td></tr><tr class=""><th scope="row" style="text-align:left; white-space:nowrap;padding-right:0.65em;">CPU</th> <td class="" style="line-height:1.3em;"> Script error</td></tr><tr class=""><th scope="row" style="text-align:left; white-space:nowrap;padding-right:0.65em;">Sound</th> <td class="" style="line-height:1.3em;"> Script error</td></tr><tr class=""><th scope="row" style="text-align:left; white-space:nowrap;padding-right:0.65em;">Display</th> <td class="" style="line-height:1.3em;"> Script error</td></tr><tr><td colspan="2" class="" style="text-align:center; "> Template:EditOnWikidata </td></tr> </table> SpongeBob SquarePants: Creature from the Krusty Krab is a platformvideo game released for Microsoft Windows, Nintendo GameCube, PlayStation 2 (PS2), Game Boy Advance (GBA), Nintendo DS, and Wii by THQ. The PS2, GameCube, and Wii versions are all ports of the same game developed by Blitz Games, while the Game Boy Advance, Nintendo DS, and PC versions were separate games developed by WayForward Technologies and AWE Games respectively. It is based on the Nickelodeonanimated sitcomSpongeBob SquarePants, and stars the title character, his best friend Patrick Star, and their enemy Plankton as they journey to nine different worlds, supposedly, inside the dreams of the characters. The Wii version was a North American launch title. It is also the first SpongeBob game released in Japan (PlayStation 2 and Wii versions), but was released under the title SpongeBob (スポンジ・ボブSuponjibobu), to mark it as the first video game in the SpongeBob series to have a Japanese release. The Windows version of the game is titled SpongeBob SquarePants: Nighty Nightmare.[2][1]

GameplayEdit

Players have access to three playable characters during the game, SpongeBob SquarePants, Patrick Starfishman (Patrick Star in superhero form), and Sheldon J. Plankton, and must guide them through nine levels of play in a dreamworld.[3] Four different types of gameplay have been incorporated into the game, known as flying, rampaging, racing, and platforming. During flying sections, the game sets obstacles, one in front of another, and the player must maneuver past them. In most cases, the game will tell the player which way to fly (up, down, left, and right). On the Wii, the player uses the controller like an actual plane control stick. The most common cases of this is when SpongeBob uses his plane to attack a giant-sized Plankton.[4] In rampage levels, the player controls a giant sized Plankton and uses special powers and moves to destroy everything in their path.[5] The player's laser power is indicated by a bar on the right side of the screen, which refills after use. The Wii version features controller movements that respectively activate moves. Racing gameplay is similar to most racing games; it is featured in both the air and the ground's gameplay, fuel must be collected in order to keep the player's vehicle running.[6] The platforming gameplay is spread throughout the game, such as when Plankton must escape from a live Krabby Patty or when Patrick Starfishman saves Bikini Bottom from his evil form, Dreaded Patrick.[7]

PlotEdit

In a dream, SpongeBob's bed transforms into a hot rod and he drives it around a track across Bikini Bottom, which now resembles an art style inspired by the works of Ed Roth. After upgrading his car and several races against Patrick, Plankton and Gary, he accidentally drives into an unnoticed pit.

In another dream, Patrick is a superhero named "Starfishman" in a cel-shaded comic book-like world where everyone resembles him. Starfishman pursues the villainous "Dreaded Patrick", who attempts to remake the town in his own image. Starfishman goes around town beating his minions, getting clothes for a man after saving him from a train, and giving the mayor laundry detergent to help "clean up the town." Starfishman eventually beats Dreaded Patrick in a battle at his secret lair. However, Starfishman fails to see a surprise attack. He is tied to a rocket originally intended for another starfish and launched into outer space, where he hits an asteroid, a piece of which falls to Earth and traps Dreaded Patrick.

In yet another dream, Plankton zaps a crumb of a Krabby Patty with his Enlargatron Ray. However, the ray's coordinates are inaccurate, causing the Krabby Patty to overgrow and mutate into a vicious living patty. Plankton decides to fight back with size but the inaccurate ray only makes him the height of an average citizen, not enough to dwarf the patty. Plankton, carrying only his freeze ray, is pursued by the patty throughout Bikini Bottom. The patty ultimately loses Plankton when he hides. However, Plankton gloats about his victory and is spotted. The patty leaps forward and crushes Plankton.

Returning to SpongeBob awakening, he reaches the bottom of the pit he drove into and is eaten by an Alaskan Bull Worm. He encounters Old Man Jenkins, who is building a biplane to escape the bowels of the worm. Within the worm, SpongeBob locates spare parts from the chief of a village inside and an inventor for the biplane, he also gets rid of a huge can of chili that's causing the worm stomach problems.

In outer space, an awakening Starfishman manages to untie himself from the rocket after flying around. He shoots asteroids guarding a space station and continues to fly around until he meets up with a U.F.O. in the shape of a patty. He shoots off its wings, destroying it. Then Patrick returns to Earth while trying figure out how to stop the rocket.

Plankton awakes to find the giant Krabby Patty sleeping beside him. As he sneaks away, Karen's wake-up call awakens the patty. Plankton sets the accurate coordinates for his ray and makes himself giant monster-sized. The patty flees and Plankton gives chase, destroying Bikini Bottom in his wake. He finds the patty hiding in a skyscraper twice and destroys each floor to force it out. Meanwhile, SpongeBob and Jenkins forcibly exit the worm's mouth and find Plankton. The giant patty escapes Plankton's clutches and clings onto SpongeBob's plane. Enraged, Plankton pursues the plane.

SpongeBob tries to avoid Plankton while devising a plan to defeat him. After a long pursuit through the city, including the sewers and a construction site, SpongeBob engages Plankton on a radio tower. SpongeBob destroys the support bolts to make the tower unstable, causing Plankton to fall on his rear. As Plankton aches in pain, SpongeBob feels sorry for him and decides to help him up. Plankton then captures SpongeBob.

Starfishman awakens again arrives from outer space, he teams up with Mermaid Man and the Bikini Bottom Defense Force Army to battle giant Plankton and rescue SpongeBob. Several other plankton arrive on the rooftops to get rid of him. After four battles, Starfishman must locate a shrink ray to shrink Plankton.

EndingsEdit

After Plankton is shrunk, he accompanies Patrick and SpongeBob into a dream bubble, where they meet a doctor with a Krabby Patty for a head. The doctor explains that the reason for their bizarre dreams is because they all ate a Krabby Patty before falling asleep; the chemical composition of the patties affected their biorhythms and caused a reaction that resulted in the dreams. SpongeBob then asks the doctor how he knows so much about Krabby Patties; the doctor strips his outfit off to reveal that he is the Krabby Patty in their own dreams. In order to wake up, SpongeBob, Patrick, and Plankton decide to chase after him and head into the final level where they race against one another for the Krabby Patty trophy in a bizarre, nightmare-like racetrack. The game starts off with SpongeBob as the only choice available. To unlock Patrick and Plankton, the player must collect Sleepy Seeds spread throughout the game. The level's ending depends on which character the player wins with:

  • SpongeBob celebrates his victory, and overlooks his dream bubble to discover that it was a dream. He pops out and brings the Krabby Patty to the Krusty Krab, chopping the patty into average-sized patties for the customers. SpongeBob then notices that he and the customers have Gary's shell on their backs, SpongeBob then meows like Gary.
  • Patrick suddenly appears at the Krusty Krab where everyone is celebrating his victory. He attempts to eat the Krabby Patty but it escapes and Patrick ends up ramming into a door, causing him to see multiple Garys.
  • Plankton successfully takes over Bikini Bottom and destroys the Krusty Krab with his own Krabby Patty franchise. However, the talking patty from before warns him that, "what the patty gives, the patty can take away." Patties then begin raining down and crushing Plankton's empire, one of which has a familiar set of snail-eyes that crushes the Chum Bucket after bouncing off a run-down Krusty Krab.

In the ultimate ending, SpongeBob, Patrick, and Plankton wake up in one another's dream and it is revealed that this was all Gary's dream, who was the one who ate the Krabby Patty. After waking up, he goes around town and sees SpongeBob, Patrick, and Plankton, who are acting just like in his dream. He then returns home to rest. SpongeBob brings back a Krabby Patty for Gary, who refuses to let him eat it because it may give him nightmares. Gary then watches as SpongeBob has a "conversation" with the patty. As SpongeBob prepares to eat the patty, he is eaten by the Alaskan Bull Worm, causing Gary to faint into slumber.

Voice CastEdit

DevelopmentEdit

Developer Blitz Games had a meeting with staff from THQ during the 2005 E3 trade show, where they were asked to oversee and develop the SpongeBob SquarePants franchise. THQ staff revealed that they had an "intimate" business relationship with Nintendo, and that Nintendo had expressed an interest in having a SpongeBob game published on their new console, the Wii, which at that point was still known by its development name Revolution. Blitz came up with several styles of play during development, some of which did not become part of the finished product. In particular, shooting sections using the Wiimote had been considered, but license holders Nickelodeon were uncomfortable with them due to SpongeBob SquarePants being a cartoon.[8] Due to Blitz developing their own middleware with a focus on providing cross-platform compatibility, the main sections of the game such as driving and platforming are the same for each console version of the game. The mini game controls work differently on the Wii version of the game, the Nintendo console was the main focus of development. Extra development time was spent configuring the control methods for the Wiimote and the standard controllers used on the other consoles.[8]

The game was announced prior to the 2006 E3 show, and was first shown to journalists at that event.[9]

ReceptionEdit

Template:Video game reviews The game was nominated for an Annie Award for best animated video game in 2006.[10] It also won the award for favorite video game at the 2007 Kids' Choice Awards.[11] The game received mixed to average reviews in addition to some more positive or negative ratings. Nintendo Power referred to the game as the "most ambitious and most successful SpongeBob game to date" in their December 2006 issue. Some positive aspects noted by reviewers about it included the variety in gameplay, responsive controls on the GC and PS2 versions, straightforward and solid level design, and the game's overall ambition, while negatives points included subpar graphics, especially on the GC version, overly long and poorly paced platforming and racing levels, and the occasionally unresponsive motion controls on the Wii version.

Several reviewers also noted that the fictional world does not resemble Bikini Bottom or the cartoon itself, that the story and overall tone is slightly darker and more surreal compared to previous games, and that the game does not "feel" like a SpongeBob SquarePants title.

ReferencesEdit

  1. 1.0 1.1 SpongeBob SquarePants: Nighty Nightmare. http://www.metacritic.com/game/pc/spongebob-squarepants-nighty-nightmare. Accesat la 2018-05-03. 
  2. Rodriguez, Steven (2006-10-24). „Lights, Camera, Pants! Now Player's Choice. https://www.nintendoworldreport.com/news/12296/lights-camera-pants-now-players-choice. Accesat la 2018-05-03. 
  3. DeVries, Jack (2008-01-08). „SpongeBob SquarePants: Creature from the Krusty Krab Review”. IGN. http://uk.wii.ign.com/articles/844/844283p1.html. Accesat la 2008-01-14. 
  4. Casamassina, Matt (2006-08-04). „SpongeBob Takes Flight”. IGN. http://ign.com/articles/723/723470p1.html. Accesat la 2008-01-14. 
  5. Casamassina, Matt (2006-08-11). „SpongeBob's Rampage”. IGN. http://ign.com/articles/725/725330p1.html. Accesat la 2008-01-14. 
  6. Casamassina, Matt (2006-08-18). „SpongeBob Races”. IGN. http://ign.com/articles/726/726629p1.html. Accesat la 2008-01-14. 
  7. Casamassina, Matt (2006-08-25). „SpongeBob Goes Platforming”. IGN. http://ign.com/articles/728/728389p1.html. Accesat la 2008-01-14. 
  8. 8.0 8.1 White, Shawn (2007-04-22). „Interview: Andrew Oliver, Blitz Games”. thewiire.com. Archived from the original on 2007-08-30. https://web.archive.org/web/20070830001116/http://www.thewiire.com/features/195/1/Interview_Andrew_Oliver_Blitz_Games#. Accesat la 2008-01-14. 
  9. Leone, Matt (2006-05-12). „Previews: SpongeBob”. 1UP.com. http://www.1up.com/do/previewPage?cId=3150747&did=1. Accesat la 2008-01-17. 
  10. Legacy: 34th Annual Annie Award Nominees and Winners (2006)”. Annie Awards. Archived from the original on 2007-08-20. https://web.archive.org/web/20070820181320/http://www.annieawards.com/foryourconsideration.htm. Accesat la 2008-01-14. 
  11. Holland, Lila (2007-04-02). „Nickelodeon Kids' Choice Awards Winners!”. TV.com. http://www.tv.com/story/9252.html. Accesat la 2008-01-16. 

External linksEdit

Script error

Community content is available under CC-BY-SA unless otherwise noted.
SpongeBob SquarePants:
Creature from the Krusty Krab
Script error
PlayStation 2 Cover Art
Developer(s) Blitz Games (PS2, GC, Wii)
WayForward Technologies (GBA, DS)
AWE Games </small>(Windows)